I am designing a shed and would like to use a texture for the siding. I really like this playground environment and even though I am a beginner, I have made good progress rendering my partial shed, but I can't seem to get the playground to let me use a custom texture image.
I am using grass as my texture because I can't upload my file to the playground (I don't see a mechanism for that). I tried an absolute url instead of "textures/grass.jpg" in the code but that didn't work for some reason. Is there a way to use custom texture .jpg images in the playground?
I also have a some of other questions:
1. I have defined my walls as boxes. I now need to add windows and doors and allow movement of those. Is there any way I can cut my box defined mesh to allow the doors and windows or do I need to start over and define the mesh as a list of vertices?
2. is there a way to define different textures for different sides of a mesh? I read about a cube of meshes to be placed in a subdirectory but didn't totally understand it.
3. I have visual studio 2015 and heard there is a way to use that as a build environment with intellisense but couldn't find any details. Does that documentation exist?